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Map: document parts and review findings

The script segments/split_documents.py writes this file. It shows where the review findings are in the document parts. It shows the groups of findings, the findings in more than one part, and the parts that nobody challenged yet.

  • Document parts: 10. Parts with findings: 8. Parts that nobody challenged yet: 2.
  • Findings about the full document: none
  • Findings in more than one part: D05-C1 in parts 01+03+06+07+08+09, D05-m11 in parts 01+05+06+07, D05-M9 in parts 02+08, D05-m10 in parts 03+05, D05-M6 in parts 05+06
  • Findings outside every part: none
Part Title Critical Total IDs
01 Foundational Overview and Historical Evolution 1 6 D05-C1, D05-M1, D05-M2, D05-m1, D05-m11, D05-m12
02 Instruction Set Architecture Heterogeneity and Modern Computing Domains 3 D05-M9, D05-m2, D05-m3
03 Memory Layout and Sectional Topology in Assembly Programs 1 5 D05-C1, D05-M3, D05-M8, D05-m4, D05-m10
04 Execution Flow Analysis: 64-Bit Linux System Programming
05 Data Allocation and Relative Addressing Mechanics 3 D05-M6, D05-m10, D05-m11
06 Hardware Register Utilization and Parameter Staging 1 5 D05-C1, D05-M6, D05-m5, D05-m6, D05-m11
07 Control Flow Termination and Fault Prevention 1 5 D05-C1, D05-M4, D05-M5, D05-m7, D05-m11
08 Toolchain Orchestration: Binary Generation via Assembler and Linker 1 4 D05-C1, D05-M9, D05-m8, D05-m9
09 Systemic Implications: Microarchitecture, Security, and Future Paradigms 2 3 D05-C1, D05-C2, D05-M7
10 Works cited
  • Document parts: 22. Parts with findings: 15. Parts that nobody challenged yet: 7.
  • Findings about the full document: none
  • Findings in more than one part: D01-C3 in parts 02+04+21, D01-M5 in parts 02+04+07, D01-m6 in parts 05+11, D01-M7 in parts 08+10, D01-C1 in parts 15+16+17, D01-M9 in parts 15+17
  • Findings outside every part: none
Part Title Critical Total IDs
01 Introduction and framing
02 Execution Timelines and Attainable Milestones 1 2 D01-C3, D01-M5
03 Assembly: Reading Fluency Versus Authoring Competence 1 D01-m5
04 Modern Fortran: Rapid Transition to Production Capability 1 3 D01-C3, D01-M1, D01-M5
05 Pedagogical Yield: Hardware Literacy Versus Mathematical Computing Abstractions 1 D01-m6
06 The Architectural Literacy of Assembly 1 D01-m1
07 The Numerical Mastery of Modern Fortran 5 D01-M2, D01-M3, D01-M4, D01-M5, D01-m2
08 Toolchain Complexity, Developer Ergonomics, and Ecosystem Modernization 2 D01-M6, D01-M7
09 The Assembly Environment: Fragmented and Unforgiving
10 The Modern Fortran Renaissance: Modernized and Accessible 1 D01-M7
11 Architectural Set Selection: The Prerequisite Choice for Assembly 1 D01-m6
12 The Pragmatic Utility of x86-64
13 The Structural Elegance of RISC-V 1 D01-m3
14 The Contemporary Dominance of AArch64 1 D01-m4
15 Labor Market Realities, Economic Returns, and Industry Demand 1 3 D01-C1, D01-M8, D01-M9
16 The Assembly Market: Security, Firmware, and Binary Analysis 1 1 D01-C1
17 The Fortran Market: High-Performance Computing and Legacy Infrastructure 2 3 D01-C1, D01-C2, D01-M9
18 Strategic Decision Framework and Selection Criteria
19 Criteria for Selecting Assembly Language
20 Criteria for Selecting Modern Fortran
21 Conclusions 1 1 D01-C3
22 Works cited
  • Document parts: 20. Parts with findings: 16. Parts that nobody challenged yet: 4.
  • Findings about the full document: D02-M10
  • Findings in more than one part: D02-C2 in parts 02+06, D02-M3 in parts 02+04, D02-m5 in parts 02+07, D02-C4 in parts 03+04+11+17, D02-M4 in parts 03+04, D02-C1 in parts 05+08+18, D02-M5 in parts 05+06+10+17, D02-C3 in parts 12+16+18, D02-M6 in parts 16+17+18+19
  • Findings outside every part: none
Part Title Critical Total IDs
01 Introduction and framing
02 The Retro-Engineering Paradigm: 1980s–1990s Hardware Ceilings 1 4 D02-C2, D02-M2, D02-M3, D02-m5
03 90-Day Execution Timelines and Attainable Milestones 2 4 D02-C4, D02-C5, D02-M4, D02-m4
04 Assembly: Direct Hardware Authorship 1 4 D02-C4, D02-M1, D02-M3, D02-M4
05 Fortran: The Engine of Pure Mathematical Simulation 1 2 D02-C1, D02-M5
06 Technical Architecture: Low-Level Optimization vs. Simulation Power 1 3 D02-C2, D02-M5, D02-M7
07 The Assembly Advantage: Conquering the 80s/90s Hardware Bottlenecks 1 D02-m5
08 The Fortran Advantage: Simulation Depth and Procedural Complexity 1 1 D02-C1
09 Designing for the Modern Player Under Vintage Constraints
10 1. Responsiveness and Input Latency 1 D02-M5
11 2. Smooth Frame Pacing and Visual Fluidity 1 2 D02-C4, D02-m1
12 3. Emergent Simulation and Procedural Depth 1 1 D02-C3
13 Toolchains and Environment Setup
14 Assembly Retro Toolchain 2 D02-M8, D02-m3
15 Fortran Retro Toolchain 2 D02-M9, D02-m2
16 The Definitive Verdict: Which Language Should You Learn? 1 2 D02-C3, D02-M6
17 Choose Assembly If: 1 3 D02-C4, D02-M5, D02-M6
18 Choose Fortran If: 2 3 D02-C1, D02-C3, D02-M6
19 Recommended Strategy for the Remaining Months 1 D02-M6
20 Works cited
  • Document parts: 13. Parts with findings: 13. Parts that nobody challenged yet: 0.
  • Findings about the full document: none
  • Findings in more than one part: D07-C1 in parts 01+02+03+04+05+06+07+08+09+10+11+12+13, D07-m2 in parts 02+09, D07-C3 in parts 03+11, D07-C2 in parts 10+12
  • Findings outside every part: none
Part Title Critical Total IDs
01 Historical Genesis and the Optimizing Compiler Paradigm 1 4 D07-C1, D07-M6, D07-m7, D07-m10
02 Electromechanical Constraints: Punch Cards, Fixed Form, and Typography 1 4 D07-C1, D07-M4, D07-m1, D07-m2
03 Technical Evaluation of Video Content and Syntactic Mechanics 2 2 D07-C1, D07-C3
04 Program Initialization and Source Extensions 1 2 D07-C1, D07-M5
05 Implicit Typing Rules and the implicit none Anomaly 1 5 D07-C1, D07-m3, D07-m4, D07-m9, D07-m11
06 Data Types and Stream Output 1 2 D07-C1, D07-m5
07 Memory Architecture: Static Matrices to Modern Pointers 1 2 D07-C1, D07-M8
08 Control Flow and Procedural Modularity 1 2 D07-C1, D07-M7
09 Comparative Architectural Evolution 1 6 D07-C1, D07-M1, D07-M2, D07-m2, D07-m6, D07-m8
10 The Mechanics of Numerical Supremacy in High-Performance Computing 2 3 D07-C1, D07-C2, D07-M3
11 Critical Assessment of Rapid Micro-Pedagogy 2 2 D07-C1, D07-C3
12 Conclusion 2 2 D07-C1, D07-C2
13 Works cited 1 1 D07-C1
  • Document parts: 25. Parts with findings: 25. Parts that nobody challenged yet: 0.
  • Findings about the full document: none
  • Findings in more than one part: D14-C6 in parts 01+02+03+04+05+06+07+08+09+10+11+12+13+14+15+16+17+18+19+20+21+22+23+24, D14-M1 in parts 01+04+05+14+15+24, D14-m2 in parts 01+03+05+12, D14-m11 in parts 01+22, D14-M7 in parts 02+03+04+05+06+07+08+09+10+11+24, D14-m7 in parts 02+23, D14-M6 in parts 03+23, D14-M2 in parts 04+12+14+22, D14-M3 in parts 05+12+15+22, D14-M8 in parts 05+06+13+15+16+22, D14-C1 in parts 06+12+13+16+22, D14-C2 in parts 07+12+17+22+24, D14-M9 in parts 07+12+17+22, D14-C3 in parts 08+12+18+22, D14-m8 in parts 08+12+17+18+22, D14-M4 in parts 09+12+13+19+22, D14-C4 in parts 10+12+13+20+22, D14-M5 in parts 10+13+20, D14-M10 in parts 10+12+20, D14-C5 in parts 11+12+21+22
  • Findings outside every part: none
Part Title Critical Total IDs
01 Architectural Foundations and Project Scope 1 5 D14-C6, D14-M1, D14-m2, D14-m3, D14-m11
02 Video Structure and Narrative Progression 1 3 D14-C6, D14-M7, D14-m7
03 Bare-Metal Hardware Baseline and Computational Limitations 1 4 D14-C6, D14-M6, D14-M7, D14-m2
04 Work RAM Topology and Procedural Dungeon Generation 1 4 D14-C6, D14-M1, D14-M2, D14-M7
05 Picture Processing Unit Configuration and Hardware Decimal HUD Arithmetic 1 6 D14-C6, D14-M1, D14-M3, D14-M7, D14-M8, D14-m2
06 Raster Manipulation via Horizontal Blank Direct Memory Access 2 4 D14-C1, D14-C6, D14-M7, D14-M8
07 Object Attribute Memory Partitioning and Scanline Saturation 2 4 D14-C2, D14-C6, D14-M7, D14-M9
08 Spatial Hashing and Entity Collision Architecture 2 4 D14-C3, D14-C6, D14-M7, D14-m8
09 Real-Time Color Arithmetic and Visual Effects 1 3 D14-C6, D14-M4, D14-M7
10 Independent Audio Subsystem and Custom SPC700 Driver Engineering 2 5 D14-C4, D14-C6, D14-M5, D14-M7, D14-M10
11 Physical Manufacturing and Silicon Verification 2 3 D14-C5, D14-C6, D14-M7
12 Detailed Structural Mapping of Video Content 6 13 D14-C1, D14-C2, D14-C3, D14-C4, D14-C5, D14-C6, D14-M2, D14-M3, D14-M4, D14-M9, D14-M10, D14-m2, D14-m8
13 Systematic Decomposition of Core Architectural Concepts 3 6 D14-C1, D14-C4, D14-C6, D14-M4, D14-M5, D14-M8
14 Work RAM Banking and Procedural Playfield Synthesis 1 4 D14-C6, D14-M1, D14-M2, D14-m5
15 Picture Processing Unit Configuration and Hardware Decimal HUD Arithmetic 1 4 D14-C6, D14-M1, D14-M3, D14-M8
16 Scanline Manipulation via Horizontal Blank Direct Memory Access 2 4 D14-C1, D14-C6, D14-M8, D14-m1
17 Object Attribute Memory Management and Scanline Saturation Controls 2 5 D14-C2, D14-C6, D14-M9, D14-m4, D14-m8
18 Constant-Time Spatial Hashing and Entity Collision Architecture 2 3 D14-C3, D14-C6, D14-m8
19 Hardware Color Arithmetic for Dynamic Visual Feedback 1 2 D14-C6, D14-M4
20 Subsystem Isolation and Custom SPC700 Audio Driver Implementation 2 5 D14-C4, D14-C6, D14-M5, D14-M10, D14-m6
21 Physical Hardware Realization and Real-Silicon Divergence 2 2 D14-C5, D14-C6
22 Comparative Architectural and Resource Budgeting Matrix 6 13 D14-C1, D14-C2, D14-C3, D14-C4, D14-C5, D14-C6, D14-M2, D14-M3, D14-M4, D14-M8, D14-M9, D14-m8, D14-m11
23 Engineering Implications for Constrained Systems Development 1 3 D14-C6, D14-M6, D14-m7
24 Synthesis and Conclusions 2 5 D14-C2, D14-C6, D14-M1, D14-M7, D14-m10
25 Works cited 1 D14-m9
  • Document parts: 15. Parts with findings: 12. Parts that nobody challenged yet: 3.
  • Findings about the full document: none
  • Findings in more than one part: D09-m6 in parts 01+06+07+08+09+10+11, D09-C3 in parts 03+11, D09-M8 in parts 03+11, D09-M4 in parts 04+13, D09-m3 in parts 05+09, D09-C1 in parts 06+11, D09-M1 in parts 06+07+14
  • Findings outside every part: none
Part Title Critical Total IDs
01 Benchmark Design and Experimental Protocol 4 D09-M2, D09-M3, D09-m6, D09-m7
02 Architectural Foundations of the Contending Languages
03 COBOL: Business Data Processing and Record Orientation 1 2 D09-C3, D09-M8
04 Fortran: Mathematical Array Translation and Vectorization 3 D09-M4, D09-M5, D09-M10
05 C++: Zero-Overhead Abstractions and Systems Control 2 D09-m3, D09-m4
06 Empirical Results and Quantitative Comparison 2 4 D09-C1, D09-C4, D09-M1, D09-m6
07 Analysis of Compiler Variations in Fortran 1 6 D09-C2, D09-M1, D09-M6, D09-m1, D09-m5, D09-m6
08 Memory Hierarchy Dynamics and Compiler Code Generation 1 D09-m6
09 Cache Subsystem Locality: 1-Bit vs. 8-Bit Storage 3 D09-M7, D09-m3, D09-m6
10 Object-Oriented Abstraction Costs 2 D09-M9, D09-m6
11 Structural Bottlenecks in the COBOL Execution Model 2 5 D09-C1, D09-C3, D09-M8, D09-m2, D09-m6
12 Broader Systems Engineering Implications
13 The Limits of Algorithmic Microbenchmarks 1 D09-M4
14 Compiler Infrastructure Over Linguistic Inception 1 D09-M1
15 Works cited
  • Document parts: 9. Parts with findings: 8. Parts that nobody challenged yet: 1.
  • Findings about the full document: none
  • Findings in more than one part: D11-M7 in parts 01+03+06+08, D11-m4 in parts 02+06, D11-C1 in parts 03+05+08, D11-C2 in parts 04+07+08, D11-M2 in parts 05+06, D11-m5 in parts 06+07
  • Findings outside every part: none
Part Title Critical Total IDs
01 Architectural Context and Historical Provenance 4 D11-M7, D11-m1, D11-m2, D11-m8
02 Algorithmic Framework and Execution Criteria 3 D11-M1, D11-m3, D11-m4
03 Comparative Systems Analysis: Ada, Pascal, and Delphi Implementations 1 4 D11-C1, D11-M5, D11-M7, D11-m7
04 Compiler Code Generation and Safety Mechanics in Ada 1 2 D11-C2, D11-M3
05 The Pascal and Delphi Memory Management Models 1 3 D11-C1, D11-M2, D11-M6
06 Cross-Paradigm Performance Dynamics Across the Systems Spectrum 1 7 D11-C3, D11-M2, D11-M4, D11-M7, D11-m4, D11-m5, D11-m6
07 Systematic Implications for Modern Software Engineering 1 2 D11-C2, D11-m5
08 Conclusions 2 3 D11-C1, D11-C2, D11-M7
09 Works cited

assembly_language_architectural_explorer.html

Section titled “assembly_language_architectural_explorer.html”
  • Document parts: 6. Parts with findings: 6. Parts that nobody challenged yet: 0.
  • Findings about the full document: none
  • Findings in more than one part: D06-m9 in parts 01+03+04+05, D06-m10 in parts 03+05
  • Findings outside every part: D06-C1, D06-M5, D06-m1, D06-m12
Part Title Critical Total IDs
01 Summary strip (no heading) 1 D06-m9
02 Instruction Set Architecture (ISA) Heterogeneity & Paradigms 1 5 D06-C2, D06-M3, D06-m2, D06-m6, D06-m7
03 Virtual Memory Layout & Sectional Topology 5 D06-M4, D06-M6, D06-m8, D06-m9, D06-m10
04 64-Bit Linux Execution Flow & Register State Machine 4 D06-M1, D06-M2, D06-m3, D06-m9
05 Binary Toolchain Orchestration & Object File Linking 1 6 D06-C3, D06-m4, D06-m5, D06-m9, D06-m10, D06-m11
06 Systemic Implications: Security, Microarchitecture & High Performance 1 D06-M7
  • Document parts: 7. Parts with findings: 4. Parts that nobody challenged yet: 3.
  • Findings about the full document: D03-M4
  • Findings in more than one part: none
  • Findings outside every part: D03-m1, D03-m2
Part Title Critical Total IDs
01 Which language should you learn for the rest of the year?
02 Interactive Recommendation Engine 2 4 D03-C1, D03-C2, D03-M3, D03-m3
03 12-Week Acquisition Roadmap & Milestones 2 D03-M1, D03-M2
04 Pedagogical Yield: Mental Models & Core Dividends
05 Labor Market Realities & Toolchain Ecosystem 2 3 D03-C3, D03-C4, D03-m5
06 Instruction Set Architecture (ISA) Tradeoff Matrix 1 D03-m4
07 Ready to Start Your 90-Day Learning Track?
  • Document parts: 11. Parts with findings: 11. Parts that nobody challenged yet: 0.
  • Findings about the full document: none
  • Findings in more than one part: D13-m1 in parts 01+02+03+04+05+06+07+08+09+10+11, D13-m8 in parts 01+06, D13-m12 in parts 01+02, D13-m2 in parts 02+05+06, D13-m3 in parts 02+11, D13-M8 in parts 04+11, D13-C1 in parts 05+06, D13-C2 in parts 05+06, D13-M1 in parts 05+06+08+10, D13-M6 in parts 05+06, D13-C3 in parts 06+08+09, D13-M3 in parts 06+07, D13-M4 in parts 06+07, D13-M7 in parts 06+08+11, D13-m5 in parts 06+07+11, D13-m9 in parts 06+08, D13-m10 in parts 06+08
  • Findings outside every part: none
Part Title Critical Total IDs
01 Executive summary 3 D13-m1, D13-m8, D13-m12
02 Identified video 4 D13-m1, D13-m2, D13-m3, D13-m12
03 Transcript and quotation status 1 D13-m1
04 Evidence hierarchy 2 D13-M8, D13-m1
05 Segment map and timeline 2 6 D13-C1, D13-C2, D13-M1, D13-M6, D13-m1, D13-m2
06 Detailed segment breakdown 3 22 D13-C1, D13-C2, D13-C3, D13-M1, D13-M2, D13-M3, D13-M4, D13-M5, D13-M6, D13-M7, D13-M9, D13-M10, D13-M11, D13-m1, D13-m2, D13-m5, D13-m6, D13-m7, D13-m8, D13-m9, D13-m10, D13-m11
07 Main concepts and how they connect 4 D13-M3, D13-M4, D13-m1, D13-m5
08 Factual cross-check and caveats 1 6 D13-C3, D13-M1, D13-M7, D13-m1, D13-m9, D13-m10
09 The two most significant corrections 1 2 D13-C3, D13-m1
10 What remains genuinely unsupported 2 D13-M1, D13-m1
11 Sources and methodological notes 6 D13-M7, D13-M8, D13-m1, D13-m3, D13-m4, D13-m5
  • Document parts: 6. Parts with findings: 6. Parts that nobody challenged yet: 0.
  • Findings about the full document: none
  • Findings in more than one part: D08-C3 in parts 01+05, D08-M1 in parts 01+03, D08-M2 in parts 01+03, D08-M3 in parts 01+05, D08-M4 in parts 01+05, D08-m8 in parts 02+04, D08-m9 in parts 05+06
  • Findings outside every part: D08-M8, D08-m1, D08-m2
Part Title Critical Total IDs
01 Section 1: Historical Genesis & The Optimizing Compiler Paradigm 2 8 D08-C1, D08-C3, D08-M1, D08-M2, D08-M3, D08-M4, D08-m3, D08-m4
02 Section 2: Electromechanical Constraints & Fixed Source Form 5 D08-M7, D08-m5, D08-m6, D08-m7, D08-m8
03 Section 3: Video Code Deconstruction & Interactive Compiler Simulator 1 3 D08-C2, D08-M1, D08-M2
04 Section 4: Comparative Architectural Evolution 2 D08-M6, D08-m8
05 Section 5: High-Performance Computing & Memory Aliasing Supremacy 1 5 D08-C3, D08-M3, D08-M4, D08-M5, D08-m9
06 Section 6: Evaluation of Rapid Micro-Pedagogy 1 D08-m9

prime_sieve_benchmark_interactive_explorer.html

Section titled “prime_sieve_benchmark_interactive_explorer.html”
  • Document parts: 6. Parts with findings: 6. Parts that nobody challenged yet: 0.
  • Findings about the full document: none
  • Findings in more than one part: D12-M7 in parts 01+02+05, D12-m3 in parts 01+03, D12-C3 in parts 03+04, D12-M9 in parts 03+04
  • Findings outside every part: D12-M8, D12-m9
Part Title Critical Total IDs
01 overview 3 D12-M7, D12-m1, D12-m3
02 1. Algorithmic Framework & Benchmark Harness 3 D12-M4, D12-M7, D12-m2
03 2. Cross-Paradigm Performance Spectrum 3 6 D12-C1, D12-C2, D12-C3, D12-M6, D12-M9, D12-m3
04 3. Systems Systems Deep Dive: Ada, Pascal, and Delphi 2 4 D12-C3, D12-C4, D12-M9, D12-m8
05 4. Micro-Architectural Memory & Cache Simulator 6 D12-M1, D12-M2, D12-M3, D12-M7, D12-m6, D12-m7
06 5. Engineering Synthesis & Architectural Takeaways 3 D12-M5, D12-m4, D12-m5
  • Document parts: 7. Parts with findings: 6. Parts that nobody challenged yet: 1.
  • Findings about the full document: D04-M5
  • Findings in more than one part: D04-C3 in parts 03+04
  • Findings outside every part: none
Part Title Critical Total IDs
01 Designing Under Vintage Limits for Modern Players 1 D04-M1
02 Retro Game Concept Diagnostic Engine 1 1 D04-C1
03 90-Day Retro Game Dev Acquisition Track 2 2 D04-C2, D04-C3
04 Satisfying Modern Players Under Vintage Constraints 1 2 D04-C3, D04-M4
05 Retro Game Engine & Genre Suitability Analytics 2 2 D04-C4, D04-C5
06 Retro Toolchain & Emulation Workstation 2 D04-M2, D04-M3
07 Ready to Author Your Retro Engine?
  • Document parts: 5. Parts with findings: 5. Parts that nobody challenged yet: 0.
  • Findings about the full document: none
  • Findings in more than one part: D15-C2 in parts 01+02+03+04, D15-C4 in parts 01+02+03+04, D15-C5 in parts 01+02+04, D15-M1 in parts 01+02+04, D15-M3 in parts 01+02+05, D15-M6 in parts 01+02+05, D15-M11 in parts 01+03, D15-M12 in parts 01+02+04, D15-m1 in parts 01+04, D15-m2 in parts 01+03+05, D15-m8 in parts 01+02, D15-C1 in parts 02+03, D15-C3 in parts 02+03+04, D15-M5 in parts 02+05, D15-M7 in parts 02+03, D15-M8 in parts 02+03+04, D15-M13 in parts 02+05
  • Findings outside every part: D15-M9, D15-m6, D15-m9
Part Title Critical Total IDs
01 SNES Hardware Architecture & Memory Allocation 3 13 D15-C2, D15-C4, D15-C5, D15-M1, D15-M3, D15-M4, D15-M6, D15-M11, D15-M12, D15-m1, D15-m2, D15-m3, D15-m8
02 Video Structure & Technical Chapter Roadmap 5 15 D15-C1, D15-C2, D15-C3, D15-C4, D15-C5, D15-M1, D15-M3, D15-M5, D15-M6, D15-M7, D15-M8, D15-M10, D15-M12, D15-M13, D15-m8
03 Dynamic SNES Hardware Calculators & Interactive Simulators 4 11 D15-C1, D15-C2, D15-C3, D15-C4, D15-M7, D15-M8, D15-M11, D15-m2, D15-m4, D15-m5, D15-m7
04 SNES Hardware Bottlenecks vs Low-Level Software Solutions 4 8 D15-C2, D15-C3, D15-C4, D15-C5, D15-M1, D15-M8, D15-M12, D15-m1
05 Physical Silicon Verification & Engineering Principles 6 D15-M2, D15-M3, D15-M5, D15-M6, D15-M13, D15-m2
  • Document parts: 6. Parts with findings: 6. Parts that nobody challenged yet: 0.
  • Findings about the full document: none
  • Findings in more than one part: D10-C1 in parts 01+02+04, D10-C2 in parts 01+02+04, D10-M7 in parts 01+05, D10-M8 in parts 01+02+03+04+05+06, D10-m2 in parts 01+03+05, D10-m5 in parts 02+04, D10-m3 in parts 03+04, D10-m6 in parts 04+06
  • Findings outside every part: D10-m1
Part Title Critical Total IDs
01 Evaluating Compiled Execution Efficiency 2 6 D10-C1, D10-C2, D10-M7, D10-M8, D10-m2, D10-m8
02 Quantitative Results & Compiler Sensitivity 3 6 D10-C1, D10-C2, D10-C3, D10-M8, D10-M9, D10-m5
03 Memory Hierarchy & Cache Locality Simulator 7 D10-M1, D10-M2, D10-M3, D10-M8, D10-m2, D10-m3, D10-m4
04 Language Paradigm & Architectural Foundations 2 10 D10-C1, D10-C2, D10-M4, D10-M5, D10-M6, D10-M8, D10-m3, D10-m5, D10-m6, D10-m7
05 Benchmark Rules & Faithful Implementation Criteria 1 4 D10-C4, D10-M7, D10-M8, D10-m2
06 Engineering Takeaways: Microbenchmarks vs Reality 2 D10-M8, D10-m6