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Review dashboard (background research)

This page tracks the background research. An AI (Google Gemini) wrote four guides about Assembly and Fortran. The guides helped start the idea. The review below found their errors and gaps. Its purpose is to show areas that you did not think about. The learning itself starts on the home page.

Documents
15
AI-written guides under review
Document parts
168
21 not yet challenged
Findings
310
57 critical · 129 major · 124 minor
Awaiting source check
72
status: verify
Resolved
0
of 310 findings

0% of findings resolved (confirmed, disputed, fixed or won't fix). Update them in thefindings explorer.

Document scorecard

#DocumentGoal met?ConfidenceFindingsHeadlineReview
01Career report
Which language to learn in 90 days for career and skills?
PartlyMedium-low18 (3 critical)Broken salary data; LANL claim cited to a Freelancer page; milestones not like-for-likePass 1
02Retro game report
Which language to learn in 90 days to build an 80s/90s-constrained game?
NoLow20 (5 critical)Its Fortran advantages don't exist on 80s/90s DOS; history contradicts its genre mappingPass 1
03Career advisor page · original ↗
Same as 01, as a quiz, roadmap and charts
No / PartlyLow13 (4 critical)Quiz only restates answers and gives a verdict after one click; salary chart changes its source's numbersPass 1
04Retro advisor page · original ↗
Same as 02, as a quiz, roadmap and charts
NoLow10 (5 critical)FORTRAN 77 fixed-/free-form contradiction; impossible 'locked 60 fps'; invented chartsPass 1
05Assembly video report
What does the video "Assembly Language in 100 Seconds" (Fireship) teach, and is this breakdown of it correct?
PartlyMedium23 (2 critical)The code walk-through is correct, but the report cites the video for many claims that the video does not make.Pass 1
06Assembly video page · original ↗
What does the video "Assembly Language in 100 Seconds" (Fireship) teach, and is this breakdown of it correct?
PartlyLow22 (3 critical)The simulator is a useful start. But the page invents the chart and the hexdump, and the chart does not draw on load.Pass 1
07Fortran video report
What does the video "FORTRAN in 100 Seconds" (Fireship) teach, and is this breakdown of it correct?
PartlyMedium-low22 (3 critical)The Fortran advice is mostly good, but the citations do not support the text, and the report misses most errors of the video.Pass 1
08Fortran video page · original ↗
What does the video "FORTRAN in 100 Seconds" (Fireship) teach, and is this breakdown of it correct?
PartlyLow20 (3 critical)The page shows invented chart numbers, and its fake compiler prints the wrong output.Pass 1
09E04 benchmark report
What does the video "What's the FASTEST Computer Language? C++ vs Fortran vs Cobol: E04" (Dave's Garage) teach, and is this breakdown of it correct?
NoLow21 (4 critical)The report contradicts the results of the video and takes most numbers from a later forum test.Pass 1
10E04 benchmark page · original ↗
What does the video "What's the FASTEST Computer Language? C++ vs Fortran vs Cobol: E04" (Dave's Garage) teach, and is this breakdown of it correct?
NoLow21 (4 critical)The page invents its headline numbers and shows COBOL 50 times slower, but the video shows COBOL equal to Fortran.Pass 1
11E01 benchmark report
What does the video "E01: What is the FASTEST Computer Language? 45 Languages Tested!" (Dave's Garage) teach, and is this breakdown of it correct?
PartlyLow18 (3 critical)The report names the right languages, but it invents results and reverses the Ada against Pascal outcome.Pass 1
12E01 benchmark page · original ↗
What does the video "E01: What is the FASTEST Computer Language? 45 Languages Tested!" (Dave's Garage) teach, and is this breakdown of it correct?
NoLow22 (4 critical)The page shows invented speed data as real results, and its safety simulator computes nothing.Pass 1
13SNES research report
What does the video "It Took Every SNES Hardware Trick To Make My Game" (Inkbox) teach, and is this breakdown of it correct?
PartlyMedium-low26 (3 critical)The hardware facts hold up, but the segment map puts the audio section 28 minutes late, and the two headline corrections correct a news article, not the video.Pass 1
14SNES breakdown report
What does the video "It Took Every SNES Hardware Trick To Make My Game" (Inkbox) teach, and is this breakdown of it correct?
NoLow27 (6 critical)The report reverses the sprite fix, the sound design and the parallax, invents a wrong address formula, and cites a news article for the video.Pass 1
15SNES explorer page · original ↗
What does the video "It Took Every SNES Hardware Trick To Make My Game" (Inkbox) teach, and is this breakdown of it correct?
NoLow27 (5 critical)The simulators teach designs that the developer rejected, the address calculator halves every address, and every chart number is invented.Pass 1

Heatmap of the document parts

critical majorminor not yet challenged(colour = worst finding, number = finding count)

Status

  • Divide the documents into document parts (56)
  • Adversarial review, pass 1 (desk review)
  • Put the findings into JSON and map them onto document parts (61 findings)
  • Build the review-tracker website into serve/
  • Make the public GitHub repository and start Pages
  • Replace the Actions deployment with local hooks and a gh-pages branch
  • Decide the primary goal: learn both, for use and for fun, through a constrained game that you can play on this site (D11)
  • Choose how the two languages share the game (decision O7), then the game concept and limits (O8)
  • Move the site to Astro + Starlight, built and deployed by GitHub Actions (D10, D12)
  • Make the language lens the center of the site (D16)
  • Write all documents in ASD-STE100 (D17)
  • Make the first test of the game: the two sides agree on 256 of 256 values (D19, D20)
  • Review the eight video guides: 71 document parts, 169 findings, each part linked to its source video (D21)
  • Review the three SNES video guides (documents 13 to 15): 41 document parts, 80 findings, 34 parts linked to a moment of the video (D25)
  • Position the eight SNES learning units on the segment pages, and add the laboratory words to the dictionaries (D26)
  • Test 4 of the game: the decimal counter and its wrong twin without DAA (D27)
  • Tests 5 and 6 of the game: the row-start table and the terrain (PLAN.md, Phase 4d)
  • Decide the PC speed that the lander targets (decision O9)
  • Browser-run Assembly and Fortran demos (PLAN.md, Phase 4)
  • Pass 2: get and examine the high-risk citations (the checklist is at the end of each pass-1 review):
    • the LANL Fortran report,
    • the dependency of OpenCoarrays on MPI,
    • the release status of LFortran,
    • the Microsoft FORTRAN 5.x graphics library,
    • the programming language of Elite, Frontier: Elite II and M.U.L.E.
  • Pass 2: challenge the 15 "not yet challenged" document parts
  • Change the remaining document(s) to agree with the chosen goal

Log

DateStepOutput
2026-09-27Divided 4 documents into 56 units with review worksheetssegments/
2026-09-27Moved documents and document parts into review/, then documents into review/segments/ (by user)none
2026-09-27Adversarial review, pass 1 (no sources fetched)adversarial-review-pass1/
2026-09-27Wrote the process and statusREADME.md
2026-09-27Put 61 findings into JSON. Mapped them onto document parts. Wrote a comparison reportfindings/
2026-09-27Built the review-tracker static site and GitHub Pages workflowsite/, serve/, .github/
2026-09-27Published public repo and started GitHub Pages (Actions)https://kairin.github.io/000-111-learn/
2026-09-27Removed the Actions workflow. Local git hooks built the site, and gh-pages served it.githooks/, site/regenerate.sh
2026-09-27Wrote the plan (with in-browser Assembly/Fortran), the decision log, and the session recordplan/
2026-09-27Goal decided: learn both through a constrained game that you can play in the browser. Site moved to Astro + Starlight on GitHub Actions. Hooks and gh-pages removedsite/, .github/, plan/
2026-09-27Language lens (A side, B side), dictionaries, STE writing standard. Review moved to background researchlearn/, site/
2026-09-27Decisions D19 and D20. First test of the game: Fortran table, 8086 program in js-dos, check in DOSBoxgame/, site/
2026-09-27The A-side cassette photo on all A-side pages and in the link preview. Pull requests now run the build and the game checklearn/images/, site/, .github/
2026-09-27The B-side cassette photo on all B-side pages. The link preview shows the two cassetteslearn/images/, site/
2026-09-27Split and reviewed eight video guides (documents 05 to 12). Each part shows its source video and momentsegments/, adversarial-review-pass1/, findings/
2026-09-27Game page: A and B panels in step with the dot; program keys for speed, pause and stepgame/, site/
2026-10-05Added three SNES video guides (documents 13 to 15) and split them into 41 document partssegments/
2026-10-05Adversarial review, pass 1, of documents 13 to 15 against the captions: 80 findings, with the moment of each part in the videoadversarial-review-pass1/, findings/
2026-10-05Consolidated the three reviews into eight learning units. Put each unit on a segment page. Planned tests 4 to 6 for the laboratory. Added 21 entries to the dictionarieslearn/, plan/
2026-10-06Test 4: the decimal counter (10,000 of 10,000 values agree) and test 4b without DAA (9,990 wrong values). Each page shows the path from the review to the testgame/, site/, plan/